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All events related to gui rendering in Architectury API now all take in GuiGraphics instead of PoseStack.
LootEvent now takes in LootDataManager, as LootTables no longer exist.
Tip: You can also take a look at the new Creative Tabs docs, as it details how to create the tab in 1.20 as well.
Since Minecraft now registers creative tabs as a regular registry, previous TabSupplier interfaces used to defer creative tabs for Forge have been removed. All deferred methods now take in a builtin CreativeModeTab, or ResourceKey<CreativeModeTab> or DeferredSupplier<CreativeModeTab> that RegistrySupplier now extends.
Which means to create a creative tab now, you can use the deferred register:
public static final DeferredRegister<CreativeModeTab> TABS = DeferredRegister.create(TestMod.MOD_ID, Registries.CREATIVE_MODE_TAB); public static final RegistrySupplier<CreativeModeTab> TEST_TAB = TABS.register("test_tab", () -> CreativeTabRegistry.create(Component.translatable("category.architectury_test"), () -> new ItemStack(TestRegistries.TEST_ITEM.get())));
The TEST_TAB here acts like a regular register supplier like any other registry entry, moreover, arch$tab methods now take in DeferredSupplier<CreativeModeTab>, that you can directly pass them in.